QUIMERA MANUAL

INDEX

1) Names and Functions of Each Part

1-1. I/O Jacks

端子位置図
  • IN: Connect your instrument here.
  • DRY OUT: Outputs the dry (thru) signal. Use this for parallel routing or as a split for recording.
  • WET OUT: Connect to an amplifier, mixer, or audio interface.
  • MIDI IN / OUT: 3.5 mm TRS (Type-A).
  • EXP IN: Expression pedal input.
  • USB-C: Used for preset/user table/user sample management and firmware updates (power supply via USB is not supported).
  • DC IN: 9V DC (center-negative).

1-2. Top Switches

Top switches layout

Press a top switch to open its corresponding settings page. The encoders are identified by color (Red / Yellow / Green / Blue); turn the encoder that matches the parameter color to adjust values.

1-3. Footswitches

Footswitches photo

The three footswitches (L/C/R) are used for bypass, preset recall, momentary operation, and bank switching (see 7-1 Footswitch Functions for details).

Each footswitch can be freely assigned to a preset from the PRESET page (Bank A/B/C × Switch L/C/R = 9 total slots). Factory presets are assigned by default.

2) Power Supply

  • Use a 9V DC center-negative power supply (standard pedal power).
  • Current consumption is 500 mA or more. Use a power supply or AC adapter that can provide at least 500 mA.
  • Because QUIMERA contains digital circuitry, daisy-chaining power with other pedals may introduce noise. We recommend using a power supply with an isolated output.

3) Connections and Setup

  • Connection
    • Connect your instrument to the IN jack.
    • Connect your amplifier, mixer, or audio interface to the OUT jack.
    • The DRY OUT jack outputs the dry (thru) signal. Use it for parallel routing or as a split for recording.
  • MIDI
    • The TRS MIDI jacks conform to the 3.5 mm Type-A standard.
    • MIDI OUT outputs only the MIDI notes generated by QUIMERA.
  • USB
    • Use USB for managing samples and presets.
    • USB cannot be used for MIDI or power (QUIMERA will not operate via USB connection alone).

4) Quick Start

4-1. Recalling a Preset

  • While bypassed, press the Left (L), Center (C), or Right (R) footswitch to load and activate the preset assigned to that switch.

4-2. Switching Banks

  • Press footswitches L and R at the same time to enter the Bank Select screen.
  • When you enter Bank Select, QUIMERA temporarily goes into bypass.
  • Once the Bank Select screen appears, press the footswitch corresponding to Bank A, B, or C to switch banks.
  • On this screen, selecting A/B/C confirms the bank change (cannot be cancelled).
  • (For detailed behavior, see 7-1-4)

4-3. If You Get No Sound

  • Check your IN/OUT connections, bypass status, and the LEVEL page parameters: SENS / DRY / WET.

4-4. Video Tutorials

These videos explain the basic operation and a typical sound-design workflow. Use them alongside the unit for a hands-on walkthrough.
Episodes 01–03 cover the core operation. Click to expand the other episodes.

▶ Ep00 — Quick Tour: Overview

Overview of QUIMERA.

Ep01 — Set Favorite Presets: Assign & Recall

  • How to assign presets to footswitches and recall them.

Ep02 — Tweak It: Edit Basics

  • How to fine-tune sounds using the top switches and encoders.

Ep03 — Build a Lead: Start From Default

  • A practical example of creating a lead sound from the default state.

The following are tutorials for each advanced feature.

▶ Ep04 — Oscillator A/B: Shape Your Tone
▶ Ep05 — LEVEL / TRACKER: Gain & Pitch Follow
▶ Ep06 — FILTER & Option: Carve & Color
▶ Ep07 — ADSR Pages: Shape the Motion
▶ Ep08 — FX Suite: Dist / Mod / Delay / Reverb
▶ Ep09 — LFO / ENV: Mod Sources
▶ Ep10 — MOD Matrix: Routing
▶ Ep11 — SAMPLE Tools: Record / Edit / Play
▶ Ep12 — SCOPE Modes: Visualize Sound
▶ Ep13 — Recall & Rescue: Last Edit / Factory Preset
▶ Ep14 — Footwork: Banks & Momentary Tricks
▶ Ep15 — MIDI Setup: Global Channel / Local MIDI
▶ Ep16 — Assign Control: Encoders / Expression Pedal / Modwheel
▶ Ep17 — Shortcut Clicks: Jump & Edit
▶ Ep18 — Delay Options: Sync & Mod
▶ Ep19 — LFO Options: Sync & Start Index
▶ Ep20 — Tuning Feel: Jitter & Microtuning
▶ Full Ep1-20 — QUIMERA MANUAL — FULL EPISODE

After reviewing the overview videos, refer to the detailed pages for each topic.

5) Basic Operation

Basic screen transitions

1. Open a Page
Press a top switch to open its corresponding settings page.

2. Adjust with the Encoders
Parameters on the screen are identified by color (Red / Yellow / Green / Blue). Turn the encoder that matches the parameter color to adjust its value.

3. Advanced Settings (Subpages / Options)
Press the same top switch again to cycle through subpages (e.g., ADSR AMP / FILTER / MOD).
Some parameters also provide additional options by pressing the encoder (e.g., Sync settings for Delay Time).

See the video tutorial: Ep17 — Shortcut Clicks: Jump & Edit.

6) Parameter Settings (Top Switches)

6-1. OSC

OSCページ操作

Set the oscillators that generate the sound source. QUIMERA features a main OSC A and a sub OSC B.

▶ Watch the video: Ep04 — Oscillator A/B: Shape Your Tone

  • OSC A: Select from WAVE 1–100 (three groups: HARDSYNC / MORPHING TABLE / SAMPLE).
  • OSC B: Select from WAVE 1–20 (used in OSC A HARDSYNC mode).

OSC A/B (Basic)

  • WAVE: Select the waveform.
  • PITCH: Adjust pitch (-24 to +24 in semitone steps).
  • VOL: Adjust volume.
Wave List (click to expand)
HARDSYNC / OSC B
  1. SAWTOOTH
  2. SQUARE
  3. TRIANGLE
  4. SINE
  5. PULSE 25%
  6. PULSE 12.5%
  7. GAME1
  8. GAME2
  9. GAME3
  10. GAME4
  11. GAME5
  12. ORGAN1
  13. ORGAN2
  14. ORGAN3
  15. E.PIANO
  16. DULL SQUARE
  17. AH
  18. EH
  19. FRACTAL
  20. BIT NOISE
MORPHING TABLE
  1. BASIC
  2. PWM
  3. FM
  4. QUANTIZE
  5. SAW 5TH
  6. BEAT SAW
  7. BEAT PULSE
  8. FEEDBACK
  9. FOLDING
  10. FILTER
  11. DIST FILTER
  12. ACID
  13. EVIL FILTER
  14. MAJOR
  15. CHORDS
  16. ORGAN
  17. BIT HARM
  18. METALIC
  19. AI
  20. BANANANA
  21. JAW HARP
  22. DIDGERIDOO
  23. THROAT
  24. ROBO
  25. GAME ARP1
  26. GAME ARP2
  27. CRUSH
  28. NOISE ZOOM
  29. NOISE SH
  30. NOISE MIX
SAMPLE
  1. PIANO
  2. E. PIANO R
  3. KALIMBA
  4. SITAR
  5. CHIME
  6. TUBULAR BELLS
  7. PIZZ STR
  8. TREM STR
  9. ANGKLUNG
  10. GLASS FRICTION
  11. BOWED VIBRA
  12. OCARINA
  13. BASSOON
  14. DIDGERIDOO
  15. TAPE VIOLIN
  16. TAPE CELLO
  17. TAPE STRINGS
  18. TAPE FLUTE
  19. TAPE WINDS
  20. TAPE CHOIR
  21. MELLOW
  22. FAEMI
  23. KICK 08
  24. RES NOISE
  25. DELAY OSC
  26. CHORD Q
  27. BOUND
  28. RANDOM MALLET
  29. BELLS
  30. SUIKINKUTSU

81 - 90. USER WAVETABLE
91 - 100. USER SAMPLE

OSC A – HARDSYNC (WAVE 1–20)

  • SYNC: Adjust the number of sync cycles (1–4).

OSC A – MORPHING (WAVE 21–50, 81–90)

  • MRPH: Adjust morph position (index 1–64).

OSC A – Sampler (WAVE 51–80, 91–100)

  • PLAY: Select the playback mode.
Play Mode List (click to expand)
  • Forward LoopForward Loop
  • Forward One-shotForward One-shot
  • Reverse LoopReverse Loop
  • Reverse One-shotReverse One-shot
  • Forward ↔ Reverse LoopForward ↔ Reverse Loop
  • Forward ↔ Reverse One-shotForward ↔ Reverse One-shot
  • Reverse ↔ Forward LoopReverse ↔ Forward Loop
  • Reverse ↔ Forward One-shotReverse ↔ Forward One-shot
  • Random-direction LoopRandom-direction Loop
  • Random-direction One-shotRandom-direction One-shot

OSC B

  • TUNE: Adjust pitch detune (-50 to +50 cents).

6-2. LEVEL

LEVELページ操作

Adjust input/output levels.

▶ Watch the video: Ep05 — LEVEL / TRACKER: Gain & Pitch Follow

  • SENS: Adjust input sensitivity for the pitch tracker.
  • COMP: Smooths input level and increases sustain (compression amount).
  • DRY: Adjust the dry (direct) mix level.
  • WET: Adjust the wet (synth) mix level.

6-3. TRACKER

TRACKERページ操作

Configure pitch tracking.

▶ Watch the video: Ep05 — LEVEL / TRACKER: Gain & Pitch Follow

  • OCT: Adjust transpose amount (-2 to +2 octaves).
  • CHROM: Adjust quantize amount (0–100% in 25% steps).
  • HNX: Adjust harmonic content used for tracking (0 cuts it).
  • GLIDE: Adjust glide/portamento time.

6-4. FILTER CONTROL

FILTER CONTROL操作

Filter and shape the oscillator sound.

▶ Watch the video: Ep06 — FILTER & Option: Carve & Color

  • TYPE: Select filter type.
  • FREQ (FRMT): Adjust cutoff frequency (or formant position when a formant type is selected).
  • RES: Adjust resonance.
  • ADSR: Set the amount of FILTER ADSR applied.
Type List (click to expand)
  1. NO FILTER
  2. LPF 6dB
  3. LPF 12dB
  4. HPF 6dB
  5. HPF 12dB
  6. BPF 12dB
  7. M. LPF 12dB
  8. M. LPF 24dB
  9. FRMT LOW
  10. FRMT MID
  11. FRMT HIGH

6-5. FILTER OPTION

FILTER OPTION操作

Filter option settings.

▶ Watch the video: Ep06 — FILTER & Option: Carve & Color

  • CLIP: Select clipping type (SOFT / HARD).
  • DRIVE: Adjust drive amount.
  • K. TRK: Adjust key tracking amount.
  • MIX: Adjust mix (post-filter / dry).

6-6. ADSR

ADSR操作

Set the ADSR envelopes used for AMP, FILTER, and MOD.

▶ Watch the video: Ep07 — ADSR Pages: Shape the Motion

  • ATK: Adjust attack time.
  • DCY: Adjust decay time.
  • SUS: Adjust sustain level.
  • RLS: Adjust release time.

Each press of this switch cycles in the following order: AMP → FILTER → MOD. If your last operation was on FILTER, it opens to FILTER ADSR; if it was on MOD, it opens to MOD ADSR.


6-7. FX

FX操作

Add effects to the output sound. QUIMERA includes four effect types: distortion, modulation, delay, and reverb. Each press of the FX switch steps through the settings for each effect.

▶ Watch the video: Ep08 — FX Suite: Dist / Mod / Delay / Reverb

DIST

  • TYPE: Select distortion type (SOFT CLIP / HARD CLIP / BITCRUSH).
  • GAIN: Adjust gain.
  • TONE: Adjust tone.
  • MIX: Adjust mix amount.

MOD

  • TYPE: Select type (FLANGER / CHORUS / VIBRATO).
  • RATE: Adjust modulation speed.
  • DEPTH: Adjust depth.
  • MIX: Adjust mix amount.

DELAY

  • TYPE: Select type (DIGITAL / ANALOG / REVERSE).
  • TIME: Adjust delay time.
  • F.B.: Adjust feedback amount.
  • MIX: Adjust mix amount.
Delay Time Options (click to expand)
DELAY TIMEオプション設定

Press TIME while DELAY is selected to access MIDI sync and modulation settings. When SYNC is ON, the delay time changes from milliseconds to musical note values (quarter note, dotted eighth, etc.).

Note: SYNC is not applied for REVERSE type (it operates with time-based setting).

▶ Watch the video: Ep18 — Delay Options: Sync & Mod

  • SYNC: Turn synchronization ON/OFF.
  • BACK: Press to return.
  • DEPTH: Adjust modulation depth.
  • RATE: Adjust modulation rate.

REVERB

  • TYPE: Select type (WARM / LARGE / SMALL / BRIGHT / TINY).
  • TIME: Adjust reverb time.
  • DAMP: Adjust damping amount.
  • MIX: Adjust mix amount.

6-8. LFO

LFO操作

Set the LFOs used for MOD.

▶ Watch the video: Ep09 — LFO / ENV: Mod Sources

  • LFO1 WAVE: Select LFO1 waveform (SINE / RAMP UP / RAMP DOWN / TRIANGLE / SQUARE / S&H / RANDOM).
  • LFO1 RATE: Adjust LFO1 rate.
  • LFO2 WAVE: Select LFO2 waveform (SINE / RAMP UP / RAMP DOWN / TRIANGLE / SQUARE / S&H / RANDOM).
  • LFO2 RATE: Adjust LFO2 rate.

Note: When the LFO waveform is RANDOM, SYNC settings are not applied.

LFO Option (MIDI Sync) (click to expand)
LFO MIDI Sync設定

Press RATE for each LFO to open MIDI Sync settings. When SYNC is ON, the rate changes from time to musical note values.

Note: When the LFO waveform is RANDOM, SYNC settings are not applied.

▶ Watch the video: Ep19 — LFO Options: Sync & Start Index

  • LFO1 SYNC: Turn synchronization ON/OFF.
  • LFO1 IDX: Adjust start phase (IDX).
  • LFO2 SYNC: Turn synchronization ON/OFF.
  • LFO2 IDX: Adjust start phase (IDX).
  • BACK: Press to return.

6-9. ENV

ENV操作

Set the envelope used for MOD.

▶ Watch the video: Ep09 — LFO / ENV: Mod Sources

  • SENS: Adjust sensitivity to input level.
  • MIDI SENS: Adjust sensitivity to MIDI note input.
  • ATK: Adjust attack time.
  • RLS: Adjust release time.

6-10. MOD

MOD操作

Apply time-based changes (modulation) to oscillator and filter parameters.

▶ Watch the video: Ep10 — MOD Matrix: Routing

Modulation destinations: OSC A Pitch, OSC A Volume, HARD SYNC, MORPHING, OSC B Pitch, OSC B Volume, Filter Frequency.

  • ADSR: Adjust amount (-63 to +64).
  • LFO1: Adjust amount (0 to 127).
  • LFO2: Adjust amount (0 to 127).
  • ENV: Adjust amount (-63 to +64).
Navigation shortcuts (click to expand)

In addition to using the MOD switch, you can jump directly by pressing the corresponding knob on the parameter page (e.g., press PITCH on OSC A page to open OSC A MOD). You can also jump to each MOD source by pressing its knob (e.g., press [ADSR] on the MOD page to open MOD ADSR).


6-11. SAMPLE

SAMPLE:一覧
SAMPLE編集
SAMPLE録音

Record user samples usable in OSC A WAVE 91–100, and adjust pitch and start/end points.

▶ Watch the video: Ep11 — SAMPLE Tools: Record / Edit / Play

Press the SAMPLE switch to display the sample list.

  • White text slots: A sample is stored. Select and press to open menus such as Edit.
  • Gray text (EMPTY) slots: Empty slot. Select and press to enter Record Standby.

When a sample is stored in a slot, select it with the encoder and press to enter edit mode. Use TRIM to adjust start/end positions and PITCH to adjust playback pitch. Pitch is auto-detected on import but may not always be accurate, so you can adjust it here.

Sample editing (click to expand)

Press the SAMPLE switch to display the sample list. Slots with white SAMPLE names contain samples.

TRIM

  • BACK: Press to return to the edit menu.
  • PLAY: Press to play and check.
  • START: Adjust sample start position.
  • STOP: Adjust sample end position.

PITCH

  • BACK: Press to return to the edit menu.
  • REF: Adjust reference pitch volume.
  • NOTE: Adjust playback pitch (in semitones).
  • FINE: Adjust playback pitch (in cents).

SAVE / EXIT

  • SAVE: Save the edited sample.
  • BACK TO EDIT: Return to the edit menu.
  • CANCEL & EXIT: Exit edit mode and return to the scope screen.

DELETE

Select YES/NO with the encoder and press to confirm.

Sample recording (click to expand)

Slots marked EMPTY (gray text) are empty. Select one to record a sample into it. Connect the audio source to the IN jack.

  • When you select an empty slot, you'll enter Record Standby mode. The waveform displays according to the input level.
  • REC: Start recording (blue knob).
  • During recording, the screen changes to show recording status. Press STOP (blue knob) or let the maximum recording time (approx. 7.6 sec) elapse to finish recording and move to the confirmation screen.
  • The recorded sample is saved as SAMPLEx (x = slot number). Pitch is auto-detected.
  • Recorded samples can be edited for pitch and start/end positions just like USB-imported samples.

6-12. PRESET

PRESET Assign操作
PRESET Save操作

Assign presets to footswitches and save edited sounds. Press PRESET to open Assign when not edited, or Save while editing. While editing, press and hold to perform Quick Save (overwrites the preset).

▶ Watch the video: Ep01 — Set Favorite Presets: Assign & Recall

Assign

  • Register presets to the three footswitches in each of the three banks.
  • While recalling a preset, the cursor starts at that preset's slot.
  • Scrolling updates the sound immediately to the preset at the cursor.
  • Volume may vary by preset; use caution while browsing.

Save

  • Select the destination preset slot, enter a name, and save.
  • While recalling a preset, the cursor starts at that preset's slot.

6-13. SCOPE

SCOPE表示

Display the output waveform.

▶ Watch the video: Ep12 — SCOPE Modes: Visualize Sound

  • Displays the current output waveform using the color and display mode selected in UTIL > SCOPE.
  • If there is no operation for a certain time (timeout), the unit also returns to this screen.

6-14. UTIL

UTIL基本操作

Utility settings. Use the knobs to select items and change values; press to confirm.

SCOPE

UTIL>SCOPE

Configure waveform display settings.

▶ Watch the video: Ep12 — SCOPE Modes: Visualize Sound

  • SCOPE MODE: Select display mode.
  • SCOPE COLOR: Select display color.
Scope Mode List (click to expand)
  • NORMAL
  • DIAMOND
  • CIRCLE
  • KALEID
  • WARP
  • STRIPE
  • TUNNEL
  • INDEX
  • CUBE
  • LISSAJOUS
  • MOZAIC
  • RANDOM
Scope Color List (click to expand)

COLOR 001–111: Red → purple gradient (higher numbers are more purple).
RANDOM COLOR: Random color.

TUNING

UTIL>TUNING

Configure tuning used for MIDI and tracker quantize.

▶ Watch the video: Ep20 — Tuning Feel: Jitter & Microtuning

  • TUNING: Adjust A4 reference frequency.
  • JITTER: Adjust pitch instability (jitter).
  • SCALE KEY: Select SCALE KEY.
  • MICRO TUNING: Select temperament.
Micro Tuning List (click to expand)
  • EQUAL - Equal temperament
  • P MAJ - Pure Major
  • P MIN - Pure Minor
  • PYTH - Pythagorean
  • WREK - Werkmeister II
  • KIRN - Kirnberger III
  • VALL - Vallotti and Young
  • MEAN - 1/4 comma Meantone
  • WELL - Well-tempered

GLOBAL MIDI

UTIL>GLOBAL MIDI

Global MIDI settings shared across the entire unit.

▶ Watch the video: Ep15 — MIDI Setup: Global Channel / Local MIDI

  • MIDI IN CH: Set the receiving MIDI channel.
  • PITCHBEND: Set pitch bend range.
  • MIDI OUT CH: Set the channel for transmitted MIDI notes.

LOCAL MIDI

UTIL>LOCAL MIDI

Per-preset MIDI settings.

▶ Watch the video: Ep15 — MIDI Setup: Global Channel / Local MIDI

  • LOCAL MIDI: Turn use of Local MIDI settings ON/OFF.
  • MIDI IN CH: Set the receiving MIDI channel.
  • PITCHBEND: Set pitch bend range.
  • MIDI OUT CH: Set the channel for transmitted MIDI notes.

ENCODER ASSIGN

UTIL>ENCODER ASSIGN

▶ Watch the video: Ep16 — Assign Control

  • Register up to four parameters to control with the knobs on the Scope screen.
  • You can set the minimum and maximum value for each.
  • Assignable parameters: all items in the CC List except Mod Wheel (CC1).

EXPRESSION ASSIGN

UTIL>EXPRESSION ASSIGN

▶ Watch the video: Ep16 — Assign Control

  • Register up to four parameters to control with an expression pedal.
  • You can set the minimum and maximum value for each.
  • Assignable parameters: all items in the CC List except Mod Wheel (CC1).

MODWHEEL(CC1) ASSIGN

UTIL>MODWHEEL ASSIGN

▶ Watch the video: Ep16 — Assign Control

  • Register up to four parameters to control with MIDI Mod Wheel (CC1).
  • You can set the minimum and maximum value for each.
  • Assignable parameters: all items in the CC List except Mod Wheel (CC1).

PRESET

UTIL>PRESET

▶ Watch the video: Ep13 — Recall & Rescue: Last Edit / Factory Preset

  • RECALL LAST EDIT: Restore the most recent edit.
  • SET DEFAULT: Reset preset settings to default.
  • RECALL F.PRESET: Load factory presets.
  • FACTORY RESET: Restore all settings to factory defaults.

7) Performance Controls

7-1. Footswitch Functions

▶ Watch the video: Ep14 — Footwork: Banks & Momentary Tricks

  • While bypassed, press L/C/R to load and activate the preset assigned to that switch.
  • While bypassed, press and hold L/C/R to turn it on only while held; releasing returns to bypass.
  • When any switch is ON, pressing another switch loads and activates the preset assigned to that switch.
  • When any switch is ON, press and hold another switch to activate that preset only while held; releasing returns to the previously active preset.

7-1-4. Bank Switching (Details)

▶ Watch the video: Ep14 — Footwork: Banks & Momentary Tricks

  • Press and hold L and R together for 1 second or longer to enter Bank Select.
  • When the Bank Select screen appears, press the footswitch corresponding to Bank A, B, or C to switch banks.
  • Entering Bank Select temporarily places QUIMERA in bypass.

7-2. Expression Pedal

▶ Watch the video: Ep16 — Assign Control

  • When an expression pedal is connected, you can control the parameters assigned in UTIL > EXPRESSION ASSIGN with the pedal.

8) External Connections

8-1. USB Connection

When you connect QUIMERA to a computer via USB, you can manage presets, user tables, and user samples, and you can update the firmware. When using USB, be sure to connect the DC power supply as well—QUIMERA cannot be powered via USB alone.

Caution: Do not disconnect the cable while data is being transferred over USB. Before unplugging, eject the drive safely from your computer.

After connection, QUIMERA is recognized as a USB drive. The drive contains four folders—PRESET, TABLE, SAMPLE, and FIRMWARE—for managing each type of data.

Presets

Inside the PRESET folder, there are folders named PRESET1 to PRESET128. The number corresponds to the preset slot. Place a file with the .qps extension in each folder (e.g., preset.qps).

This file stores the preset data. You can back it up to your computer, import it to another QUIMERA, and share it.

User Table Import

Inside the TABLE folder, there are folders named TABLE1 to TABLE10. The number corresponds to OSC A WAVE 81–90.

Copy the WAV file you want to import into the target folder (e.g., TABLE1).

  • Format: Mono 16bit, 44.1kHz or 48kHz
  • Table length: 128 or 256 samples × 64 frames (continuous)

User Sample Import

Inside the SAMPLE folder, there are folders named SAMPLE1 to SAMPLE10. The number corresponds to OSC A WAVE 91–100.

Copy the WAV file you want to import into the target folder (e.g., SAMPLE1).

  • Format: Mono 16bit, 44.1kHz or 48kHz
  • Length: Maximum 7.6 seconds (longer files will be automatically trimmed)

When you place a WAV file, QUIMERA automatically detects the pitch. Adjust pitch and other settings as needed from the SAMPLE switch.

[IMPORTANT] About Metadata Loss
Samples imported into QUIMERA are converted and compressed to a proprietary format, and metadata such as pitch information and start/end positions are written to the file.
If you transfer a file that has been imported into QUIMERA back to your PC, edit it in a DAW or waveform editor, and save it again, this metadata will be lost. When you transfer it back to QUIMERA, pitch settings and other data may be reset.
Always keep original backups of important source files on your PC.

8-2. MIDI Connection

  • By sending MIDI notes to QUIMERA, you can use it as a hardware synthesizer.
  • QUIMERA supports MIDI Pitch Bend. The bend range can be set in UTIL.
  • You can switch presets via Program Change messages: use MSB (0–2) to select the footswitch position (Left/Center/Right), then use LSB to select the preset slot number.
  • If you specify the same footswitch position (MSB) as the currently active switch, QUIMERA switches to the specified preset immediately.
  • If QUIMERA is bypassed, or if you specify a different footswitch position (a different MSB) than the currently active one, the change will take effect from the next recall.
  • Most controls can be operated via MIDI CC.
CC List (click to expand)

Note: Assignable parameters are all items in the CC List except Mod Wheel (CC1).

CC Category Parameter Notes
1 Mod Wheel - ※Not available as an ASSIGN target.
15 In/Out SENS
16 In/Out COMP
17 In/Out DRY
18 In/Out WET
19 OSC A WAVE
20 OSC A PITCH
21 OSC A VOL
22 OSC A SYC
23 OSC A MRPH
24 OSC A PLAY
25 OSC B WAVE
26 OSC B PITCH
27 OSC B TUNE
28 OSC B VOL
29 Filter TYPE
30 Filter FREQ
31 Filter RES
33 Filter ADSR
34 Filter CLIP
35 Filter DRIVE
36 Filter KEY TRACK
37 Filter MIX
38 LFO1 WAVE
39 LFO1 RATE
40 LFO2 WAVE
41 LFO2 RATE
42 ADSR AMP ATK
43 ADSR AMP DCY
44 ADSR AMP SUS
45 ADSR AMP RLS
46 ADSR FILTER ATK
47 ADSR FILTER DCY
48 ADSR FILTER SUS
49 ADSR FILTER RLS
50 ADSR MOD ATK
51 ADSR MOD DCY
52 ADSR MOD SUS
53 ADSR MOD RLS
54 FX DIST TYPE
55 FX DIST GAIN/BIT
56 FX DIST TONE
57 FX DIST MIX
58 FX MOD TYPE
59 FX MOD RATE
60 FX MOD DEPTH
61 FX MOD MIX
62 FX DELAY TYPE
63 FX DELAY TIME
64 FX DELAY F.B.
65 FX DELAY MIX
66 FX REVERB TYPE
67 FX REVERB TIME
68 FX REVERB DAMP
69 FX REVERB MIX
70 MOD OSC A PITCH ADSR
71 MOD OSC A PITCH LFO1
72 MOD OSC A PITCH LFO2
73 MOD OSC A PITCH ENV
74 MOD OSC A VOL ADSR
75 MOD OSC A VOL LFO1
76 MOD OSC A VOL LFO2
77 MOD OSC A VOL ENV
78 MOD OSC A SYNC ADSR
79 MOD OSC A SYNC LFO1
80 MOD OSC A SYNC LFO2
81 MOD OSC A SYNC ENV
82 MOD OSC A MRPH ADSR
83 MOD OSC A MRPH LFO1
84 MOD OSC A MRPH LFO2
85 MOD OSC A MRPH ENV
86 MOD OSC B PITCH ADSR
87 MOD OSC B PITCH LFO1
88 MOD OSC B PITCH LFO2
89 MOD OSC B PITCH ENV
90 MOD OSC B VOL ADSR
91 MOD OSC B VOL LFO1
92 MOD OSC B VOL LFO2
93 MOD OSC B VOL ENV
94 MOD FILTER ADSR
95 MOD FILTER LFO1
96 MOD FILTER LFO2
97 MOD FILTER ENV
98 TRACKER OCT
99 TRACKER CHROM
100 TRACKER HNX
101 TRACKER GLIDE

9) Reference

Factory Preset List (click to expand)

A list of the presets included in slots 1–128 in the default state.

Idx Name Description Category
1 SMOOTH LOW A fat synth bass with smooth portamento. 1_Bass
2 FAT FILTER A fat synth bass with rich, analog-style filter movement. 1_Bass
3 FUNK BOOTS A thick, funky bass sound full of groove. 1_Bass
4 MELLOW SWAY A gentle bass tone shaped by vibrato and low-pass envelope. 1_Bass
5 LOW SWEEP A soft bass sound with deep, sweeping filters. 1_Bass
6 SNAP SUB A slap-style synth bass with a crisp, punchy attack. 1_Bass
7 FM SWOOP A unique bass sound with swooping FM modulation. 1_Bass
8 EIGHT BASS A punchy bass tone built from a drum machine kick sample. 1_Bass
9 DIRTY SUBY A powerful sub-bass tone with a gritty attack. 1_Bass
10 DRIVE SUB A swirling tone with distorted filter sweeps and a sub octave for added depth. 1_Bass
11 RAGE FILTER An aggressive bass with a distorted filter moving via envelope. 1_Bass
12 ACID SUB A deep acid bass, heavily distorted and reinforced with a sub octave. 1_Bass
13 EDGE LEAD A bright, cutting saw lead with a classic feel. 2_Lead
14 TOON LEAD A soft, bouncy lead with a classic synth character. 2_Lead
15 GENTLE SAW A soft, calm sawtooth lead rounded by a low-pass filter. 2_Lead
16 CRYSTAL TRI A transparent triangular-wave sound with fifths layered above. 2_Lead
17 GENTLE WAVE A calm lead tone shaped by smoothly extending, rounded waveforms. 2_Lead
18 FIFTH EDGE An edgy lead sound cut through by a distorted filter. 2_Lead
19 SPACE WAH A funky lead sound that spreads with echo. 2_Lead
20 RAZOR SYNC An aggressive sync sound roaring with distorted overtones. 2_Lead
21 GLIDE LEAD An aggressive lead with swirling hard-sync movement. 2_Lead
22 CRYSTAL SYNC A bright, clear synth sound with transparent overtones. 2_Lead
23 SOFT HARM A soft sound with a wavering sine wave layered with a major third. 2_Lead
24 MAJOR SYNC A chiptune-style sound with a striking, swirling attack. 2_Lead
25 DEEP ORGAN A classical organ tone with a rich, full resonance. 2_Lead
26 LIQUID ORGAN A smooth, spacious organ sound with a clear, transparent tone. 2_Lead
27 HARMONIA Shimmering overtones blended with a warm, soft sub. 2_Lead
28 CHIP PIANO A simple, retro keyboard-like beep piano sound. 2_Lead
29 THICK ORG A toy-organ lead, reinforced with a sub octave for extra depth. 2_Lead
30 SHINE GLARE A bright, sparkling tone with rich overtones slowly swept by LFO. 2_Lead
31 JUICY FRUIT A juicy tone with smooth harmonic shifts, like a sweeping filter. 2_Lead
32 RISE FALL A unique lead sound with octaves rising and falling. 2_Lead
33 GLASS BIT A clear, crystalline tone with shimmering overtones. 2_Lead
34 GLITCH ECHO A dreamy chiptune sound where bit-crushed waves blend with analog-style delay. 2_Lead
35 BIT AURA A mysterious, floating sound where bit textures blend with transparent overtones. 2_Lead
36 SAW CRACKLE An aggressive lead with crackling, gritty overtones. 2_Lead
37 BIT GRINDER A gritty, noisy tone with sharp industrial edge. 2_Lead
38 TWANG DIST A unique distorted sound with a springy, "byon"-like attack. 2_Lead
39 CAVE ROAR A deep, rugged tone that morphs and echoes like a roar in a cave. 2_Lead
40 EARTH HOWL A powerful didgeridoo growl enhanced with distortion. 2_Lead
41 MELLOW PAD A gentle pad sound with rounded sawtooth waves spreading softly. 3_Pad
42 CALM WAVE A soft, drifting pad with a gentle, airy texture. 3_Pad
43 DREAM WAVE A dreamy, gentle sound with softly drifting sine waves. 3_Pad
44 AIR SWELL A swelling pad that breathes, gently expanding and fading away. 3_Pad
45 FIFTH DRIFT A spacious synth pad with gently drifting harmonics. 3_Pad
46 SHINE DRAW A shimmering pad where overtones flutter and drift in a dreamy haze. 3_Pad
47 SHIMMER HEAT A bright, sparkling sound with gradually increasing overtones. 3_Pad
48 CRYSTAL PAD A soft, clear tone with shimmering harmonies. 3_Pad
49 GLASS PAD A pad with a clear, glass-like and transparent texture. 3_Pad
50 SOFT BREEZE A gentle pad sound with smooth and tender resonance. 3_Pad
51 MIST REED A deep, dreamy lead wrapped in a veil of mist. 3_Pad
52 METAL PAD A shimmering pad that feels metallic yet soft and expansive. 3_Pad
53 GRAND PAD A cinematic pad with majestic presence. 3_Pad
54 LO-FI VAPOR A dreamy, hazy sound with nostalgic lo-fi vapor vibes. 3_Pad
55 TAPE DREAM A nostalgic lo-fi pad combining roughness and softness. 3_Pad
56 AIR HISS A dreamy tone where gentle swirls mix with a touch of grit. 3_Pad
57 MUFFLED A warm, muted pulse wave. 3_Pad
58 MIST OCA A gentle ocarina sample drifting dreamily through reverb. 3_Pad
59 BUZZ PAD A noisy pad with buzzing, bit-like waves spreading outward. 3_Pad
60 DARK SWELL A dark, dreamy pad that expands with deep distortion. 3_Pad
61 RETRO PULSE A simple electronic lead with pulse waves layered a fifth above. 4_Game
62 PIXEL BASS A chiptune-style bass with layered game waveforms an octave below. 4_Game
63 POINK A simple, 8-bit style retro game sound. 4_Game
64 PANG! A retro, chiptune-style sound with classic game vibes. 4_Game
65 DREAM CHIP A floating, game-inspired lead with harmonics stacked a third above. 4_Game
66 NOSTARGIA A nostalgic pad with the warm charm of retro 8-bit games. 4_Game
67 VOCAL SWEEP A sweeping tone that moves like a human voice. 5_Formant
68 AUWAAH A unique synth tone that swirls and moves like a human voice. 5_Formant
69 GHOST CHOIR A warm chorus that spreads like mist. 5_Formant
70 DEEP CHANT A majestic chant sound with deep, expanding reverb. 5_Formant
71 BANANANA A playful lead with formants that sing out "ba-na-na-na." 5_Formant
72 MEOW A playful triangle-wave tone that meows. 5_Formant
73 GLITCHY BOT A robotic voice effect with glitchy pulses that gradually space out. 5_Formant
74 DRONE GROWL A raw, distinctive low tone that growls like throat singing. 5_Formant
75 ZOMBIE An eerie, unsettling sound like the low groan of a zombie. 5_Formant
76 ROSE KEY A calm, soothing electric piano sound with a pleasant sense of space. 6_Sample
77 REEL STRINGS A vintage-style tape-playback string sound. 6_Sample
78 DRAMA STRINGS A grand, dramatic string sound. 6_Sample
79 REEL FLUTE A soft, gentle flute sound with a tape-playback character. 6_Sample
80 REEL WINDS A soft, airy sound with the gentle feel of sampled wind instruments. 6_Sample
81 PIZZ STRINGS A natural string tone with pizzicato notes spreading through reverb. 6_Sample
82 KALIMBA The simple, earthy tone of a kalimba. 6_Sample
83 MIRROR SITAR A psychedelic sitar that shifts from forward to reversed playback, like a mirrored reflection. 6_Sample
84 BAMBOO A simple, rustic angklung sample sound. 6_Sample
85 MIRROR BELL An ethereal bell sound expanded by reverse delay. 6_Sample
86 RAW CELLO A rich cello tone, raw yet warm and expressive. 6_Sample
87 ICY METAL A cold, metallic tone like a vibraphone played with a bow. 6_Sample
88 SOFT DRIFT A gentle, drifting tone that feels like wandering in a dream. 7_Texture
89 MIST BELL An airy, floating resonance like drifting mist. 7_Texture
90 FLOAT ORB An organic, mysterious tone with a floating vibe. 7_Texture
91 TEXTURIZE An organic ambient layer where reversed water chimes blend with synth tones. 7_Texture
92 LIQUID DREAM A dreamy ambient sound with reversed water-chime samples drifting gently. 7_Texture
93 FROZEN RING A cold, metallic resonance with a dreamy, frozen quality. 7_Texture
94 FLIP CHIME A dreamy pad with floating, reversed chimes. 7_Texture
95 LOFI MEMORY A nostalgic lo-fi sound blending reversed piano and game-style waveforms. 7_Texture
96 SAD PIANO A wistful tone blending fading-in triangle waves with piano samples. 7_Texture
97 PRISM CHORD A shimmering chord sound with a dreamy, wavering glow. 7_Texture
98 GLITTER LOOP A sparkling, dreamy texture of phrases reflecting at random. 7_Texture
99 MIRROR GRAIN A granular-like texture created by randomly played kalimba samples. 7_Texture
100 GALAXY A spacious, cosmic sound that sparkles like starlight. 7_Texture
101 BOUNCE BALL A whimsical effect sound where bouncing tones and echoes intertwine. 7_Texture
102 BUBBLE A floating randomly played notes resonate softly like bubbles. 7_Texture
103 GLITCH LAYER A mysterious, ethereal texture created by reversed guitar phrases and delay. 7_Texture
104 METAL RING A cold, metallic resonance with reflections of reverse delay. 7_Texture
105 BACK SITAR A psychedelic tone with a shimmering, reversed sitar. 7_Texture
106 DIDGE DRONE A unique drone sound with the sizzling resonance of a reversed didgeridoo. 7_Texture
107 SWAMP A dreamy sound of random mallets with bit-crushed textures. 7_Texture
108 SOFT SEQ A mysterious, floating sequence shaped by sample-and-hold. 8_Seq
109 CRYSTAL SEQ A sparkling sequence blending shimmer with the softness of sine waves. 8_Seq
110 PIXEL SEQ A floating, retro game-style sequence moving via sample-and-hold. 8_Seq
111 PULSE SAW A rhythmic, sequence-like tone with pulsing LPF movement. 8_Seq
112 DATA RAIN A digital texture of random beeps drifting dreamily with delay. 8_Seq
113 TOY SEQ A playful sequence of random notes, like sounds from a toy box. 8_Seq
114 BIT STROBE A chiptune-style lead with rapid octave jumps like a strobe light. 8_Seq
115 PIXEL BOT A chiptune-like robotic sound shaped by sample-and-hold rhythms. 8_Seq
116 GLITCH BOT A glitchy, broken-robot sound with randomly moving chiptune waves. 8_Seq
117 ACID ECHO A rhythmic acid sound with echo, modulated by LFO. 8_Seq
118 DRIFT SIREN A lead that glides slowly while sequenced by sample-and-hold. 8_Seq
119 BIT GRIT A raw, crackling sound with bit-noise echoes. 9_Noise
120 BIT FURY A raw, aggressive sound with bit-crushed waves grinding harshly. 9_Noise
121 SAND PAPER A lead sound with a gritty texture and raw energy. 2_Lead
122 SHOCKER A noisy, aggressive sound bursting with electric crackle. 9_Noise
123 DIGI DRILL An aggressive, industrial tone with noisy waveforms that grind like a drill. 9_Noise
124 DIGI CRASH A raw digital sound where bit-crushed waves blend with formant filtering. 2_Lead
125 GLITCH SPARK A raw, noisy lead that crackles like an electric shock. 9_Noise
126 FEEDBACKER A feedback tone that grows more intense as the sustain carries on. 9_Noise
127 NOISE WASH A grainy wash of noise shaped through resonators. 9_Noise
128 ABYSS An abstract, dark soundscape blending stormy noise with a deep sine wave. 9_Noise

10) Maintenance

10-1. Firmware Update

  1. With QUIMERA connected to its power supply, connect it to your computer via USB.
  2. Open the FIRMWARE folder on the QUIMERA USB drive.
  3. Drag and drop the firmware file into the FIRMWARE folder.
  4. Disconnect the USB cable, then power-cycle QUIMERA to reboot. The update will start automatically.
Caution: Do not turn off the power while updating.

10-2. Factory Reset

Run UTIL > PRESET > FACTORY RESET to restore the unit to factory settings.