QUIMERA MANUAL
INDEX
- 1) Names and Functions of Each Part
- 2) Power Supply
- 3) Connections and Setup
- 4) Quick Start
- 5) Basic Operation
- 6) Parameter Settings (Top Switches)
- 7) Performance Controls
- 8) External Connections
- 9) Reference
- 10) Maintenance
1) Names and Functions of Each Part
1-1. I/O Jacks
- IN: Connect your instrument here.
- DRY OUT: Outputs the dry (thru) signal. Use this for parallel routing or as a split for recording.
- WET OUT: Connect to an amplifier, mixer, or audio interface.
- MIDI IN / OUT: 3.5 mm TRS (Type-A).
- EXP IN: Expression pedal input.
- USB-C: Used for preset/user table/user sample management and firmware updates (power supply via USB is not supported).
- DC IN: 9V DC (center-negative).
1-2. Top Switches
Press a top switch to open its corresponding settings page. The encoders are identified by color (Red / Yellow / Green / Blue); turn the encoder that matches the parameter color to adjust values.
1-3. Footswitches
The three footswitches (L/C/R) are used for bypass, preset recall, momentary operation, and bank switching (see 7-1 Footswitch Functions for details).
Each footswitch can be freely assigned to a preset from the PRESET page (Bank A/B/C × Switch L/C/R = 9 total slots). Factory presets are assigned by default.
2) Power Supply
- Use a 9V DC center-negative power supply (standard pedal power).
- Current consumption is 500 mA or more. Use a power supply or AC adapter that can provide at least 500 mA.
- Because QUIMERA contains digital circuitry, daisy-chaining power with other pedals may introduce noise. We recommend using a power supply with an isolated output.
3) Connections and Setup
-
Connection
- Connect your instrument to the IN jack.
- Connect your amplifier, mixer, or audio interface to the OUT jack.
- The DRY OUT jack outputs the dry (thru) signal. Use it for parallel routing or as a split for recording.
-
MIDI
- The TRS MIDI jacks conform to the 3.5 mm Type-A standard.
- MIDI OUT outputs only the MIDI notes generated by QUIMERA.
-
USB
- Use USB for managing samples and presets.
- USB cannot be used for MIDI or power (QUIMERA will not operate via USB connection alone).
4) Quick Start
4-1. Recalling a Preset
- While bypassed, press the Left (L), Center (C), or Right (R) footswitch to load and activate the preset assigned to that switch.
4-2. Switching Banks
- Press footswitches L and R at the same time to enter the Bank Select screen.
- When you enter Bank Select, QUIMERA temporarily goes into bypass.
- Once the Bank Select screen appears, press the footswitch corresponding to Bank A, B, or C to switch banks.
- On this screen, selecting A/B/C confirms the bank change (cannot be cancelled).
- (For detailed behavior, see 7-1-4)
4-3. If You Get No Sound
- Check your IN/OUT connections, bypass status, and the LEVEL page parameters: SENS / DRY / WET.
4-4. Video Tutorials
These videos explain the basic operation and a typical sound-design workflow. Use them alongside the unit for a hands-on walkthrough.
Episodes 01–03 cover the core operation. Click to expand the other episodes.
▶ Ep00 — Quick Tour: Overview
Overview of QUIMERA.
Ep01 — Set Favorite Presets: Assign & Recall
- How to assign presets to footswitches and recall them.
Ep02 — Tweak It: Edit Basics
- How to fine-tune sounds using the top switches and encoders.
Ep03 — Build a Lead: Start From Default
- A practical example of creating a lead sound from the default state.
The following are tutorials for each advanced feature.
▶ Ep04 — Oscillator A/B: Shape Your Tone
▶ Ep05 — LEVEL / TRACKER: Gain & Pitch Follow
▶ Ep06 — FILTER & Option: Carve & Color
▶ Ep07 — ADSR Pages: Shape the Motion
▶ Ep08 — FX Suite: Dist / Mod / Delay / Reverb
▶ Ep09 — LFO / ENV: Mod Sources
▶ Ep10 — MOD Matrix: Routing
▶ Ep11 — SAMPLE Tools: Record / Edit / Play
▶ Ep12 — SCOPE Modes: Visualize Sound
▶ Ep13 — Recall & Rescue: Last Edit / Factory Preset
▶ Ep14 — Footwork: Banks & Momentary Tricks
▶ Ep15 — MIDI Setup: Global Channel / Local MIDI
▶ Ep16 — Assign Control: Encoders / Expression Pedal / Modwheel
▶ Ep17 — Shortcut Clicks: Jump & Edit
▶ Ep18 — Delay Options: Sync & Mod
▶ Ep19 — LFO Options: Sync & Start Index
▶ Ep20 — Tuning Feel: Jitter & Microtuning
▶ Full Ep1-20 — QUIMERA MANUAL — FULL EPISODE
After reviewing the overview videos, refer to the detailed pages for each topic.
5) Basic Operation
1. Open a Page
Press a top switch to open its corresponding settings page.
2. Adjust with the Encoders
Parameters on the screen are identified by color (Red / Yellow / Green / Blue). Turn the encoder that matches the parameter color to adjust its value.
3. Advanced Settings (Subpages / Options)
Press the same top switch again to cycle through subpages (e.g., ADSR AMP / FILTER / MOD).
Some parameters also provide additional options by pressing the encoder (e.g., Sync settings for Delay Time).
See the video tutorial: Ep17 — Shortcut Clicks: Jump & Edit.
6) Parameter Settings (Top Switches)
6-1. OSC
Set the oscillators that generate the sound source. QUIMERA features a main OSC A and a sub OSC B.
▶ Watch the video: Ep04 — Oscillator A/B: Shape Your Tone
- OSC A: Select from WAVE 1–100 (three groups: HARDSYNC / MORPHING TABLE / SAMPLE).
- OSC B: Select from WAVE 1–20 (used in OSC A HARDSYNC mode).
OSC A/B (Basic)
- WAVE: Select the waveform.
- PITCH: Adjust pitch (-24 to +24 in semitone steps).
- VOL: Adjust volume.
Wave List (click to expand)
HARDSYNC / OSC B
- SAWTOOTH
- SQUARE
- TRIANGLE
- SINE
- PULSE 25%
- PULSE 12.5%
- GAME1
- GAME2
- GAME3
- GAME4
- GAME5
- ORGAN1
- ORGAN2
- ORGAN3
- E.PIANO
- DULL SQUARE
- AH
- EH
- FRACTAL
- BIT NOISE
MORPHING TABLE
- BASIC
- PWM
- FM
- QUANTIZE
- SAW 5TH
- BEAT SAW
- BEAT PULSE
- FEEDBACK
- FOLDING
- FILTER
- DIST FILTER
- ACID
- EVIL FILTER
- MAJOR
- CHORDS
- ORGAN
- BIT HARM
- METALIC
- AI
- BANANANA
- JAW HARP
- DIDGERIDOO
- THROAT
- ROBO
- GAME ARP1
- GAME ARP2
- CRUSH
- NOISE ZOOM
- NOISE SH
- NOISE MIX
SAMPLE
- PIANO
- E. PIANO R
- KALIMBA
- SITAR
- CHIME
- TUBULAR BELLS
- PIZZ STR
- TREM STR
- ANGKLUNG
- GLASS FRICTION
- BOWED VIBRA
- OCARINA
- BASSOON
- DIDGERIDOO
- TAPE VIOLIN
- TAPE CELLO
- TAPE STRINGS
- TAPE FLUTE
- TAPE WINDS
- TAPE CHOIR
- MELLOW
- FAEMI
- KICK 08
- RES NOISE
- DELAY OSC
- CHORD Q
- BOUND
- RANDOM MALLET
- BELLS
- SUIKINKUTSU
81 - 90. USER WAVETABLE
91 - 100. USER SAMPLE
OSC A – HARDSYNC (WAVE 1–20)
- SYNC: Adjust the number of sync cycles (1–4).
OSC A – MORPHING (WAVE 21–50, 81–90)
- MRPH: Adjust morph position (index 1–64).
OSC A – Sampler (WAVE 51–80, 91–100)
- PLAY: Select the playback mode.
Play Mode List (click to expand)
-
Forward Loop -
Forward One-shot -
Reverse Loop -
Reverse One-shot -
Forward ↔ Reverse Loop -
Forward ↔ Reverse One-shot -
Reverse ↔ Forward Loop -
Reverse ↔ Forward One-shot -
Random-direction Loop -
Random-direction One-shot
OSC B
- TUNE: Adjust pitch detune (-50 to +50 cents).
6-2. LEVEL
Adjust input/output levels.
▶ Watch the video: Ep05 — LEVEL / TRACKER: Gain & Pitch Follow
- SENS: Adjust input sensitivity for the pitch tracker.
- COMP: Smooths input level and increases sustain (compression amount).
- DRY: Adjust the dry (direct) mix level.
- WET: Adjust the wet (synth) mix level.
6-3. TRACKER
Configure pitch tracking.
▶ Watch the video: Ep05 — LEVEL / TRACKER: Gain & Pitch Follow
- OCT: Adjust transpose amount (-2 to +2 octaves).
- CHROM: Adjust quantize amount (0–100% in 25% steps).
- HNX: Adjust harmonic content used for tracking (0 cuts it).
- GLIDE: Adjust glide/portamento time.
6-4. FILTER CONTROL
Filter and shape the oscillator sound.
▶ Watch the video: Ep06 — FILTER & Option: Carve & Color
- TYPE: Select filter type.
- FREQ (FRMT): Adjust cutoff frequency (or formant position when a formant type is selected).
- RES: Adjust resonance.
- ADSR: Set the amount of FILTER ADSR applied.
Type List (click to expand)
- NO FILTER
- LPF 6dB
- LPF 12dB
- HPF 6dB
- HPF 12dB
- BPF 12dB
- M. LPF 12dB
- M. LPF 24dB
- FRMT LOW
- FRMT MID
- FRMT HIGH
6-5. FILTER OPTION
Filter option settings.
▶ Watch the video: Ep06 — FILTER & Option: Carve & Color
- CLIP: Select clipping type (SOFT / HARD).
- DRIVE: Adjust drive amount.
- K. TRK: Adjust key tracking amount.
- MIX: Adjust mix (post-filter / dry).
6-6. ADSR
Set the ADSR envelopes used for AMP, FILTER, and MOD.
▶ Watch the video: Ep07 — ADSR Pages: Shape the Motion
- ATK: Adjust attack time.
- DCY: Adjust decay time.
- SUS: Adjust sustain level.
- RLS: Adjust release time.
Each press of this switch cycles in the following order: AMP → FILTER → MOD. If your last operation was on FILTER, it opens to FILTER ADSR; if it was on MOD, it opens to MOD ADSR.
6-7. FX
Add effects to the output sound. QUIMERA includes four effect types: distortion, modulation, delay, and reverb. Each press of the FX switch steps through the settings for each effect.
▶ Watch the video: Ep08 — FX Suite: Dist / Mod / Delay / Reverb
DIST
- TYPE: Select distortion type (SOFT CLIP / HARD CLIP / BITCRUSH).
- GAIN: Adjust gain.
- TONE: Adjust tone.
- MIX: Adjust mix amount.
MOD
- TYPE: Select type (FLANGER / CHORUS / VIBRATO).
- RATE: Adjust modulation speed.
- DEPTH: Adjust depth.
- MIX: Adjust mix amount.
DELAY
- TYPE: Select type (DIGITAL / ANALOG / REVERSE).
- TIME: Adjust delay time.
- F.B.: Adjust feedback amount.
- MIX: Adjust mix amount.
Delay Time Options (click to expand)
Press TIME while DELAY is selected to access MIDI sync and modulation settings. When SYNC is ON, the delay time changes from milliseconds to musical note values (quarter note, dotted eighth, etc.).
Note: SYNC is not applied for REVERSE type (it operates with time-based setting).
▶ Watch the video: Ep18 — Delay Options: Sync & Mod
- SYNC: Turn synchronization ON/OFF.
- BACK: Press to return.
- DEPTH: Adjust modulation depth.
- RATE: Adjust modulation rate.
REVERB
- TYPE: Select type (WARM / LARGE / SMALL / BRIGHT / TINY).
- TIME: Adjust reverb time.
- DAMP: Adjust damping amount.
- MIX: Adjust mix amount.
6-8. LFO
Set the LFOs used for MOD.
▶ Watch the video: Ep09 — LFO / ENV: Mod Sources
- LFO1 WAVE: Select LFO1 waveform (SINE / RAMP UP / RAMP DOWN / TRIANGLE / SQUARE / S&H / RANDOM).
- LFO1 RATE: Adjust LFO1 rate.
- LFO2 WAVE: Select LFO2 waveform (SINE / RAMP UP / RAMP DOWN / TRIANGLE / SQUARE / S&H / RANDOM).
- LFO2 RATE: Adjust LFO2 rate.
Note: When the LFO waveform is RANDOM, SYNC settings are not applied.
LFO Option (MIDI Sync) (click to expand)
Press RATE for each LFO to open MIDI Sync settings. When SYNC is ON, the rate changes from time to musical note values.
Note: When the LFO waveform is RANDOM, SYNC settings are not applied.
▶ Watch the video: Ep19 — LFO Options: Sync & Start Index
- LFO1 SYNC: Turn synchronization ON/OFF.
- LFO1 IDX: Adjust start phase (IDX).
- LFO2 SYNC: Turn synchronization ON/OFF.
- LFO2 IDX: Adjust start phase (IDX).
- BACK: Press to return.
6-9. ENV
Set the envelope used for MOD.
▶ Watch the video: Ep09 — LFO / ENV: Mod Sources
- SENS: Adjust sensitivity to input level.
- MIDI SENS: Adjust sensitivity to MIDI note input.
- ATK: Adjust attack time.
- RLS: Adjust release time.
6-10. MOD
Apply time-based changes (modulation) to oscillator and filter parameters.
▶ Watch the video: Ep10 — MOD Matrix: Routing
Modulation destinations: OSC A Pitch, OSC A Volume, HARD SYNC, MORPHING, OSC B Pitch, OSC B Volume, Filter Frequency.
- ADSR: Adjust amount (-63 to +64).
- LFO1: Adjust amount (0 to 127).
- LFO2: Adjust amount (0 to 127).
- ENV: Adjust amount (-63 to +64).
Navigation shortcuts (click to expand)
In addition to using the MOD switch, you can jump directly by pressing the corresponding knob on the parameter page (e.g., press PITCH on OSC A page to open OSC A MOD). You can also jump to each MOD source by pressing its knob (e.g., press [ADSR] on the MOD page to open MOD ADSR).
6-11. SAMPLE
Record user samples usable in OSC A WAVE 91–100, and adjust pitch and start/end points.
▶ Watch the video: Ep11 — SAMPLE Tools: Record / Edit / Play
Press the SAMPLE switch to display the sample list.
- White text slots: A sample is stored. Select and press to open menus such as Edit.
- Gray text (EMPTY) slots: Empty slot. Select and press to enter Record Standby.
When a sample is stored in a slot, select it with the encoder and press to enter edit mode. Use TRIM to adjust start/end positions and PITCH to adjust playback pitch. Pitch is auto-detected on import but may not always be accurate, so you can adjust it here.
Sample editing (click to expand)
Press the SAMPLE switch to display the sample list. Slots with white SAMPLE names contain samples.
TRIM
- BACK: Press to return to the edit menu.
- PLAY: Press to play and check.
- START: Adjust sample start position.
- STOP: Adjust sample end position.
PITCH
- BACK: Press to return to the edit menu.
- REF: Adjust reference pitch volume.
- NOTE: Adjust playback pitch (in semitones).
- FINE: Adjust playback pitch (in cents).
SAVE / EXIT
- SAVE: Save the edited sample.
- BACK TO EDIT: Return to the edit menu.
- CANCEL & EXIT: Exit edit mode and return to the scope screen.
DELETE
Select YES/NO with the encoder and press to confirm.
Sample recording (click to expand)
Slots marked EMPTY (gray text) are empty. Select one to record a sample into it. Connect the audio source to the IN jack.
- When you select an empty slot, you'll enter Record Standby mode. The waveform displays according to the input level.
- REC: Start recording (blue knob).
- During recording, the screen changes to show recording status. Press STOP (blue knob) or let the maximum recording time (approx. 7.6 sec) elapse to finish recording and move to the confirmation screen.
- The recorded sample is saved as SAMPLEx (x = slot number). Pitch is auto-detected.
- Recorded samples can be edited for pitch and start/end positions just like USB-imported samples.
6-12. PRESET
Assign presets to footswitches and save edited sounds. Press PRESET to open Assign when not edited, or Save while editing. While editing, press and hold to perform Quick Save (overwrites the preset).
▶ Watch the video: Ep01 — Set Favorite Presets: Assign & Recall
Assign
- Register presets to the three footswitches in each of the three banks.
- While recalling a preset, the cursor starts at that preset's slot.
- Scrolling updates the sound immediately to the preset at the cursor.
- Volume may vary by preset; use caution while browsing.
Save
- Select the destination preset slot, enter a name, and save.
- While recalling a preset, the cursor starts at that preset's slot.
6-13. SCOPE
Display the output waveform.
▶ Watch the video: Ep12 — SCOPE Modes: Visualize Sound
- Displays the current output waveform using the color and display mode selected in UTIL > SCOPE.
- If there is no operation for a certain time (timeout), the unit also returns to this screen.
6-14. UTIL
Utility settings. Use the knobs to select items and change values; press to confirm.
SCOPE
Configure waveform display settings.
▶ Watch the video: Ep12 — SCOPE Modes: Visualize Sound
- SCOPE MODE: Select display mode.
- SCOPE COLOR: Select display color.
Scope Mode List (click to expand)
- NORMAL
- DIAMOND
- CIRCLE
- KALEID
- WARP
- STRIPE
- TUNNEL
- INDEX
- CUBE
- LISSAJOUS
- MOZAIC
- RANDOM
Scope Color List (click to expand)
COLOR 001–111: Red → purple gradient (higher numbers are more purple).
RANDOM COLOR: Random color.
TUNING
Configure tuning used for MIDI and tracker quantize.
▶ Watch the video: Ep20 — Tuning Feel: Jitter & Microtuning
- TUNING: Adjust A4 reference frequency.
- JITTER: Adjust pitch instability (jitter).
- SCALE KEY: Select SCALE KEY.
- MICRO TUNING: Select temperament.
Micro Tuning List (click to expand)
- EQUAL - Equal temperament
- P MAJ - Pure Major
- P MIN - Pure Minor
- PYTH - Pythagorean
- WREK - Werkmeister II
- KIRN - Kirnberger III
- VALL - Vallotti and Young
- MEAN - 1/4 comma Meantone
- WELL - Well-tempered
GLOBAL MIDI
Global MIDI settings shared across the entire unit.
▶ Watch the video: Ep15 — MIDI Setup: Global Channel / Local MIDI
- MIDI IN CH: Set the receiving MIDI channel.
- PITCHBEND: Set pitch bend range.
- MIDI OUT CH: Set the channel for transmitted MIDI notes.
LOCAL MIDI
Per-preset MIDI settings.
▶ Watch the video: Ep15 — MIDI Setup: Global Channel / Local MIDI
- LOCAL MIDI: Turn use of Local MIDI settings ON/OFF.
- MIDI IN CH: Set the receiving MIDI channel.
- PITCHBEND: Set pitch bend range.
- MIDI OUT CH: Set the channel for transmitted MIDI notes.
ENCODER ASSIGN
▶ Watch the video: Ep16 — Assign Control
- Register up to four parameters to control with the knobs on the Scope screen.
- You can set the minimum and maximum value for each.
- Assignable parameters: all items in the CC List except Mod Wheel (CC1).
EXPRESSION ASSIGN
▶ Watch the video: Ep16 — Assign Control
- Register up to four parameters to control with an expression pedal.
- You can set the minimum and maximum value for each.
- Assignable parameters: all items in the CC List except Mod Wheel (CC1).
MODWHEEL(CC1) ASSIGN
▶ Watch the video: Ep16 — Assign Control
- Register up to four parameters to control with MIDI Mod Wheel (CC1).
- You can set the minimum and maximum value for each.
- Assignable parameters: all items in the CC List except Mod Wheel (CC1).
PRESET
▶ Watch the video: Ep13 — Recall & Rescue: Last Edit / Factory Preset
- RECALL LAST EDIT: Restore the most recent edit.
- SET DEFAULT: Reset preset settings to default.
- RECALL F.PRESET: Load factory presets.
- FACTORY RESET: Restore all settings to factory defaults.
7) Performance Controls
7-1. Footswitch Functions
▶ Watch the video: Ep14 — Footwork: Banks & Momentary Tricks
- While bypassed, press L/C/R to load and activate the preset assigned to that switch.
- While bypassed, press and hold L/C/R to turn it on only while held; releasing returns to bypass.
- When any switch is ON, pressing another switch loads and activates the preset assigned to that switch.
- When any switch is ON, press and hold another switch to activate that preset only while held; releasing returns to the previously active preset.
7-1-4. Bank Switching (Details)
▶ Watch the video: Ep14 — Footwork: Banks & Momentary Tricks
- Press and hold L and R together for 1 second or longer to enter Bank Select.
- When the Bank Select screen appears, press the footswitch corresponding to Bank A, B, or C to switch banks.
- Entering Bank Select temporarily places QUIMERA in bypass.
7-2. Expression Pedal
▶ Watch the video: Ep16 — Assign Control
- When an expression pedal is connected, you can control the parameters assigned in UTIL > EXPRESSION ASSIGN with the pedal.
8) External Connections
8-1. USB Connection
When you connect QUIMERA to a computer via USB, you can manage presets, user tables, and user samples, and you can update the firmware. When using USB, be sure to connect the DC power supply as well—QUIMERA cannot be powered via USB alone.
After connection, QUIMERA is recognized as a USB drive. The drive contains four folders—PRESET, TABLE, SAMPLE, and FIRMWARE—for managing each type of data.
Presets
Inside the PRESET folder, there are folders named PRESET1 to PRESET128. The number corresponds to the preset slot. Place a file with the .qps extension in each folder (e.g., preset.qps).
This file stores the preset data. You can back it up to your computer, import it to another QUIMERA, and share it.
User Table Import
Inside the TABLE folder, there are folders named TABLE1 to TABLE10. The number corresponds to OSC A WAVE 81–90.
Copy the WAV file you want to import into the target folder (e.g., TABLE1).
- Format: Mono 16bit, 44.1kHz or 48kHz
- Table length: 128 or 256 samples × 64 frames (continuous)
User Sample Import
Inside the SAMPLE folder, there are folders named SAMPLE1 to SAMPLE10. The number corresponds to OSC A WAVE 91–100.
Copy the WAV file you want to import into the target folder (e.g., SAMPLE1).
- Format: Mono 16bit, 44.1kHz or 48kHz
- Length: Maximum 7.6 seconds (longer files will be automatically trimmed)
When you place a WAV file, QUIMERA automatically detects the pitch. Adjust pitch and other settings as needed from the SAMPLE switch.
Samples imported into QUIMERA are converted and compressed to a proprietary format, and metadata such as pitch information and start/end positions are written to the file.
If you transfer a file that has been imported into QUIMERA back to your PC, edit it in a DAW or waveform editor, and save it again, this metadata will be lost. When you transfer it back to QUIMERA, pitch settings and other data may be reset.
Always keep original backups of important source files on your PC.
8-2. MIDI Connection
- By sending MIDI notes to QUIMERA, you can use it as a hardware synthesizer.
- QUIMERA supports MIDI Pitch Bend. The bend range can be set in UTIL.
- You can switch presets via Program Change messages: use MSB (0–2) to select the footswitch position (Left/Center/Right), then use LSB to select the preset slot number.
- If you specify the same footswitch position (MSB) as the currently active switch, QUIMERA switches to the specified preset immediately.
- If QUIMERA is bypassed, or if you specify a different footswitch position (a different MSB) than the currently active one, the change will take effect from the next recall.
- Most controls can be operated via MIDI CC.
CC List (click to expand)
Note: Assignable parameters are all items in the CC List except Mod Wheel (CC1).
| CC | Category | Parameter | Notes |
|---|---|---|---|
| 1 | Mod Wheel | - | ※Not available as an ASSIGN target. |
| 15 | In/Out | SENS | |
| 16 | In/Out | COMP | |
| 17 | In/Out | DRY | |
| 18 | In/Out | WET | |
| 19 | OSC A | WAVE | |
| 20 | OSC A | PITCH | |
| 21 | OSC A | VOL | |
| 22 | OSC A | SYC | |
| 23 | OSC A | MRPH | |
| 24 | OSC A | PLAY | |
| 25 | OSC B | WAVE | |
| 26 | OSC B | PITCH | |
| 27 | OSC B | TUNE | |
| 28 | OSC B | VOL | |
| 29 | Filter | TYPE | |
| 30 | Filter | FREQ | |
| 31 | Filter | RES | |
| 33 | Filter | ADSR | |
| 34 | Filter | CLIP | |
| 35 | Filter | DRIVE | |
| 36 | Filter | KEY TRACK | |
| 37 | Filter | MIX | |
| 38 | LFO1 | WAVE | |
| 39 | LFO1 | RATE | |
| 40 | LFO2 | WAVE | |
| 41 | LFO2 | RATE | |
| 42 | ADSR AMP | ATK | |
| 43 | ADSR AMP | DCY | |
| 44 | ADSR AMP | SUS | |
| 45 | ADSR AMP | RLS | |
| 46 | ADSR FILTER | ATK | |
| 47 | ADSR FILTER | DCY | |
| 48 | ADSR FILTER | SUS | |
| 49 | ADSR FILTER | RLS | |
| 50 | ADSR MOD | ATK | |
| 51 | ADSR MOD | DCY | |
| 52 | ADSR MOD | SUS | |
| 53 | ADSR MOD | RLS | |
| 54 | FX DIST | TYPE | |
| 55 | FX DIST | GAIN/BIT | |
| 56 | FX DIST | TONE | |
| 57 | FX DIST | MIX | |
| 58 | FX MOD | TYPE | |
| 59 | FX MOD | RATE | |
| 60 | FX MOD | DEPTH | |
| 61 | FX MOD | MIX | |
| 62 | FX DELAY | TYPE | |
| 63 | FX DELAY | TIME | |
| 64 | FX DELAY | F.B. | |
| 65 | FX DELAY | MIX | |
| 66 | FX REVERB | TYPE | |
| 67 | FX REVERB | TIME | |
| 68 | FX REVERB | DAMP | |
| 69 | FX REVERB | MIX | |
| 70 | MOD OSC A PITCH | ADSR | |
| 71 | MOD OSC A PITCH | LFO1 | |
| 72 | MOD OSC A PITCH | LFO2 | |
| 73 | MOD OSC A PITCH | ENV | |
| 74 | MOD OSC A VOL | ADSR | |
| 75 | MOD OSC A VOL | LFO1 | |
| 76 | MOD OSC A VOL | LFO2 | |
| 77 | MOD OSC A VOL | ENV | |
| 78 | MOD OSC A SYNC | ADSR | |
| 79 | MOD OSC A SYNC | LFO1 | |
| 80 | MOD OSC A SYNC | LFO2 | |
| 81 | MOD OSC A SYNC | ENV | |
| 82 | MOD OSC A MRPH | ADSR | |
| 83 | MOD OSC A MRPH | LFO1 | |
| 84 | MOD OSC A MRPH | LFO2 | |
| 85 | MOD OSC A MRPH | ENV | |
| 86 | MOD OSC B PITCH | ADSR | |
| 87 | MOD OSC B PITCH | LFO1 | |
| 88 | MOD OSC B PITCH | LFO2 | |
| 89 | MOD OSC B PITCH | ENV | |
| 90 | MOD OSC B VOL | ADSR | |
| 91 | MOD OSC B VOL | LFO1 | |
| 92 | MOD OSC B VOL | LFO2 | |
| 93 | MOD OSC B VOL | ENV | |
| 94 | MOD FILTER | ADSR | |
| 95 | MOD FILTER | LFO1 | |
| 96 | MOD FILTER | LFO2 | |
| 97 | MOD FILTER | ENV | |
| 98 | TRACKER | OCT | |
| 99 | TRACKER | CHROM | |
| 100 | TRACKER | HNX | |
| 101 | TRACKER | GLIDE |
9) Reference
- Waveforms: See the Wave List in 6-1 OSC.
- Filter Types: See the Type List in 6-4 FILTER CONTROL.
- Scope Modes/Colors: See 6-14 UTIL > SCOPE.
- Micro Tuning: See 6-14 UTIL > TUNING.
- MIDI CC: See 8-2 MIDI > CC List.
Factory Preset List (click to expand)
A list of the presets included in slots 1–128 in the default state.
| Idx | Name | Description | Category |
|---|---|---|---|
| 1 | SMOOTH LOW | A fat synth bass with smooth portamento. | 1_Bass |
| 2 | FAT FILTER | A fat synth bass with rich, analog-style filter movement. | 1_Bass |
| 3 | FUNK BOOTS | A thick, funky bass sound full of groove. | 1_Bass |
| 4 | MELLOW SWAY | A gentle bass tone shaped by vibrato and low-pass envelope. | 1_Bass |
| 5 | LOW SWEEP | A soft bass sound with deep, sweeping filters. | 1_Bass |
| 6 | SNAP SUB | A slap-style synth bass with a crisp, punchy attack. | 1_Bass |
| 7 | FM SWOOP | A unique bass sound with swooping FM modulation. | 1_Bass |
| 8 | EIGHT BASS | A punchy bass tone built from a drum machine kick sample. | 1_Bass |
| 9 | DIRTY SUBY | A powerful sub-bass tone with a gritty attack. | 1_Bass |
| 10 | DRIVE SUB | A swirling tone with distorted filter sweeps and a sub octave for added depth. | 1_Bass |
| 11 | RAGE FILTER | An aggressive bass with a distorted filter moving via envelope. | 1_Bass |
| 12 | ACID SUB | A deep acid bass, heavily distorted and reinforced with a sub octave. | 1_Bass |
| 13 | EDGE LEAD | A bright, cutting saw lead with a classic feel. | 2_Lead |
| 14 | TOON LEAD | A soft, bouncy lead with a classic synth character. | 2_Lead |
| 15 | GENTLE SAW | A soft, calm sawtooth lead rounded by a low-pass filter. | 2_Lead |
| 16 | CRYSTAL TRI | A transparent triangular-wave sound with fifths layered above. | 2_Lead |
| 17 | GENTLE WAVE | A calm lead tone shaped by smoothly extending, rounded waveforms. | 2_Lead |
| 18 | FIFTH EDGE | An edgy lead sound cut through by a distorted filter. | 2_Lead |
| 19 | SPACE WAH | A funky lead sound that spreads with echo. | 2_Lead |
| 20 | RAZOR SYNC | An aggressive sync sound roaring with distorted overtones. | 2_Lead |
| 21 | GLIDE LEAD | An aggressive lead with swirling hard-sync movement. | 2_Lead |
| 22 | CRYSTAL SYNC | A bright, clear synth sound with transparent overtones. | 2_Lead |
| 23 | SOFT HARM | A soft sound with a wavering sine wave layered with a major third. | 2_Lead |
| 24 | MAJOR SYNC | A chiptune-style sound with a striking, swirling attack. | 2_Lead |
| 25 | DEEP ORGAN | A classical organ tone with a rich, full resonance. | 2_Lead |
| 26 | LIQUID ORGAN | A smooth, spacious organ sound with a clear, transparent tone. | 2_Lead |
| 27 | HARMONIA | Shimmering overtones blended with a warm, soft sub. | 2_Lead |
| 28 | CHIP PIANO | A simple, retro keyboard-like beep piano sound. | 2_Lead |
| 29 | THICK ORG | A toy-organ lead, reinforced with a sub octave for extra depth. | 2_Lead |
| 30 | SHINE GLARE | A bright, sparkling tone with rich overtones slowly swept by LFO. | 2_Lead |
| 31 | JUICY FRUIT | A juicy tone with smooth harmonic shifts, like a sweeping filter. | 2_Lead |
| 32 | RISE FALL | A unique lead sound with octaves rising and falling. | 2_Lead |
| 33 | GLASS BIT | A clear, crystalline tone with shimmering overtones. | 2_Lead |
| 34 | GLITCH ECHO | A dreamy chiptune sound where bit-crushed waves blend with analog-style delay. | 2_Lead |
| 35 | BIT AURA | A mysterious, floating sound where bit textures blend with transparent overtones. | 2_Lead |
| 36 | SAW CRACKLE | An aggressive lead with crackling, gritty overtones. | 2_Lead |
| 37 | BIT GRINDER | A gritty, noisy tone with sharp industrial edge. | 2_Lead |
| 38 | TWANG DIST | A unique distorted sound with a springy, "byon"-like attack. | 2_Lead |
| 39 | CAVE ROAR | A deep, rugged tone that morphs and echoes like a roar in a cave. | 2_Lead |
| 40 | EARTH HOWL | A powerful didgeridoo growl enhanced with distortion. | 2_Lead |
| 41 | MELLOW PAD | A gentle pad sound with rounded sawtooth waves spreading softly. | 3_Pad |
| 42 | CALM WAVE | A soft, drifting pad with a gentle, airy texture. | 3_Pad |
| 43 | DREAM WAVE | A dreamy, gentle sound with softly drifting sine waves. | 3_Pad |
| 44 | AIR SWELL | A swelling pad that breathes, gently expanding and fading away. | 3_Pad |
| 45 | FIFTH DRIFT | A spacious synth pad with gently drifting harmonics. | 3_Pad |
| 46 | SHINE DRAW | A shimmering pad where overtones flutter and drift in a dreamy haze. | 3_Pad |
| 47 | SHIMMER HEAT | A bright, sparkling sound with gradually increasing overtones. | 3_Pad |
| 48 | CRYSTAL PAD | A soft, clear tone with shimmering harmonies. | 3_Pad |
| 49 | GLASS PAD | A pad with a clear, glass-like and transparent texture. | 3_Pad |
| 50 | SOFT BREEZE | A gentle pad sound with smooth and tender resonance. | 3_Pad |
| 51 | MIST REED | A deep, dreamy lead wrapped in a veil of mist. | 3_Pad |
| 52 | METAL PAD | A shimmering pad that feels metallic yet soft and expansive. | 3_Pad |
| 53 | GRAND PAD | A cinematic pad with majestic presence. | 3_Pad |
| 54 | LO-FI VAPOR | A dreamy, hazy sound with nostalgic lo-fi vapor vibes. | 3_Pad |
| 55 | TAPE DREAM | A nostalgic lo-fi pad combining roughness and softness. | 3_Pad |
| 56 | AIR HISS | A dreamy tone where gentle swirls mix with a touch of grit. | 3_Pad |
| 57 | MUFFLED | A warm, muted pulse wave. | 3_Pad |
| 58 | MIST OCA | A gentle ocarina sample drifting dreamily through reverb. | 3_Pad |
| 59 | BUZZ PAD | A noisy pad with buzzing, bit-like waves spreading outward. | 3_Pad |
| 60 | DARK SWELL | A dark, dreamy pad that expands with deep distortion. | 3_Pad |
| 61 | RETRO PULSE | A simple electronic lead with pulse waves layered a fifth above. | 4_Game |
| 62 | PIXEL BASS | A chiptune-style bass with layered game waveforms an octave below. | 4_Game |
| 63 | POINK | A simple, 8-bit style retro game sound. | 4_Game |
| 64 | PANG! | A retro, chiptune-style sound with classic game vibes. | 4_Game |
| 65 | DREAM CHIP | A floating, game-inspired lead with harmonics stacked a third above. | 4_Game |
| 66 | NOSTARGIA | A nostalgic pad with the warm charm of retro 8-bit games. | 4_Game |
| 67 | VOCAL SWEEP | A sweeping tone that moves like a human voice. | 5_Formant |
| 68 | AUWAAH | A unique synth tone that swirls and moves like a human voice. | 5_Formant |
| 69 | GHOST CHOIR | A warm chorus that spreads like mist. | 5_Formant |
| 70 | DEEP CHANT | A majestic chant sound with deep, expanding reverb. | 5_Formant |
| 71 | BANANANA | A playful lead with formants that sing out "ba-na-na-na." | 5_Formant |
| 72 | MEOW | A playful triangle-wave tone that meows. | 5_Formant |
| 73 | GLITCHY BOT | A robotic voice effect with glitchy pulses that gradually space out. | 5_Formant |
| 74 | DRONE GROWL | A raw, distinctive low tone that growls like throat singing. | 5_Formant |
| 75 | ZOMBIE | An eerie, unsettling sound like the low groan of a zombie. | 5_Formant |
| 76 | ROSE KEY | A calm, soothing electric piano sound with a pleasant sense of space. | 6_Sample |
| 77 | REEL STRINGS | A vintage-style tape-playback string sound. | 6_Sample |
| 78 | DRAMA STRINGS | A grand, dramatic string sound. | 6_Sample |
| 79 | REEL FLUTE | A soft, gentle flute sound with a tape-playback character. | 6_Sample |
| 80 | REEL WINDS | A soft, airy sound with the gentle feel of sampled wind instruments. | 6_Sample |
| 81 | PIZZ STRINGS | A natural string tone with pizzicato notes spreading through reverb. | 6_Sample |
| 82 | KALIMBA | The simple, earthy tone of a kalimba. | 6_Sample |
| 83 | MIRROR SITAR | A psychedelic sitar that shifts from forward to reversed playback, like a mirrored reflection. | 6_Sample |
| 84 | BAMBOO | A simple, rustic angklung sample sound. | 6_Sample |
| 85 | MIRROR BELL | An ethereal bell sound expanded by reverse delay. | 6_Sample |
| 86 | RAW CELLO | A rich cello tone, raw yet warm and expressive. | 6_Sample |
| 87 | ICY METAL | A cold, metallic tone like a vibraphone played with a bow. | 6_Sample |
| 88 | SOFT DRIFT | A gentle, drifting tone that feels like wandering in a dream. | 7_Texture |
| 89 | MIST BELL | An airy, floating resonance like drifting mist. | 7_Texture |
| 90 | FLOAT ORB | An organic, mysterious tone with a floating vibe. | 7_Texture |
| 91 | TEXTURIZE | An organic ambient layer where reversed water chimes blend with synth tones. | 7_Texture |
| 92 | LIQUID DREAM | A dreamy ambient sound with reversed water-chime samples drifting gently. | 7_Texture |
| 93 | FROZEN RING | A cold, metallic resonance with a dreamy, frozen quality. | 7_Texture |
| 94 | FLIP CHIME | A dreamy pad with floating, reversed chimes. | 7_Texture |
| 95 | LOFI MEMORY | A nostalgic lo-fi sound blending reversed piano and game-style waveforms. | 7_Texture |
| 96 | SAD PIANO | A wistful tone blending fading-in triangle waves with piano samples. | 7_Texture |
| 97 | PRISM CHORD | A shimmering chord sound with a dreamy, wavering glow. | 7_Texture |
| 98 | GLITTER LOOP | A sparkling, dreamy texture of phrases reflecting at random. | 7_Texture |
| 99 | MIRROR GRAIN | A granular-like texture created by randomly played kalimba samples. | 7_Texture |
| 100 | GALAXY | A spacious, cosmic sound that sparkles like starlight. | 7_Texture |
| 101 | BOUNCE BALL | A whimsical effect sound where bouncing tones and echoes intertwine. | 7_Texture |
| 102 | BUBBLE | A floating randomly played notes resonate softly like bubbles. | 7_Texture |
| 103 | GLITCH LAYER | A mysterious, ethereal texture created by reversed guitar phrases and delay. | 7_Texture |
| 104 | METAL RING | A cold, metallic resonance with reflections of reverse delay. | 7_Texture |
| 105 | BACK SITAR | A psychedelic tone with a shimmering, reversed sitar. | 7_Texture |
| 106 | DIDGE DRONE | A unique drone sound with the sizzling resonance of a reversed didgeridoo. | 7_Texture |
| 107 | SWAMP | A dreamy sound of random mallets with bit-crushed textures. | 7_Texture |
| 108 | SOFT SEQ | A mysterious, floating sequence shaped by sample-and-hold. | 8_Seq |
| 109 | CRYSTAL SEQ | A sparkling sequence blending shimmer with the softness of sine waves. | 8_Seq |
| 110 | PIXEL SEQ | A floating, retro game-style sequence moving via sample-and-hold. | 8_Seq |
| 111 | PULSE SAW | A rhythmic, sequence-like tone with pulsing LPF movement. | 8_Seq |
| 112 | DATA RAIN | A digital texture of random beeps drifting dreamily with delay. | 8_Seq |
| 113 | TOY SEQ | A playful sequence of random notes, like sounds from a toy box. | 8_Seq |
| 114 | BIT STROBE | A chiptune-style lead with rapid octave jumps like a strobe light. | 8_Seq |
| 115 | PIXEL BOT | A chiptune-like robotic sound shaped by sample-and-hold rhythms. | 8_Seq |
| 116 | GLITCH BOT | A glitchy, broken-robot sound with randomly moving chiptune waves. | 8_Seq |
| 117 | ACID ECHO | A rhythmic acid sound with echo, modulated by LFO. | 8_Seq |
| 118 | DRIFT SIREN | A lead that glides slowly while sequenced by sample-and-hold. | 8_Seq |
| 119 | BIT GRIT | A raw, crackling sound with bit-noise echoes. | 9_Noise |
| 120 | BIT FURY | A raw, aggressive sound with bit-crushed waves grinding harshly. | 9_Noise |
| 121 | SAND PAPER | A lead sound with a gritty texture and raw energy. | 2_Lead |
| 122 | SHOCKER | A noisy, aggressive sound bursting with electric crackle. | 9_Noise |
| 123 | DIGI DRILL | An aggressive, industrial tone with noisy waveforms that grind like a drill. | 9_Noise |
| 124 | DIGI CRASH | A raw digital sound where bit-crushed waves blend with formant filtering. | 2_Lead |
| 125 | GLITCH SPARK | A raw, noisy lead that crackles like an electric shock. | 9_Noise |
| 126 | FEEDBACKER | A feedback tone that grows more intense as the sustain carries on. | 9_Noise |
| 127 | NOISE WASH | A grainy wash of noise shaped through resonators. | 9_Noise |
| 128 | ABYSS | An abstract, dark soundscape blending stormy noise with a deep sine wave. | 9_Noise |
10) Maintenance
10-1. Firmware Update
- With QUIMERA connected to its power supply, connect it to your computer via USB.
- Open the FIRMWARE folder on the QUIMERA USB drive.
- Drag and drop the firmware file into the FIRMWARE folder.
- Disconnect the USB cable, then power-cycle QUIMERA to reboot. The update will start automatically.
10-2. Factory Reset
Run UTIL > PRESET > FACTORY RESET to restore the unit to factory settings.